First of all, thank you thank you for fixing charm. My enchanter is much more enjoyable now

However, I wanted to raise my concerns about the mob leashing behavior patched in today. I feel that adding leashing behavior to mobs removes one of the most memorable qualities of Everquest, that is the ability to create massive trains. Whether it's for the sake of entertainment, profit, or the result of a misstep sending you over a ledge resulting in one mob pathing through the entire zone and bringing hell toward you at high speed. Trains add a unique flavor to the game that I find myself missing in most other games.
I also noticed that with this leashing change, a charmed pet disappears when charm breaks if you're too far from its spawn. This is very annoying because you lose the opportunity to re-charm it (or at least kill it to get your weapons back).
I believe that a large part of the community is not happy with this change, based on OOC chat when I logged in. I didn't see one opinion supporting the leashing. Right now all we can do is speculate about your reasons for implementing the change. I was hoping you could explain why you added leashing and possibly consider rolling back that change if it's not for the sake of server stability.
Thanks for all the work you put in on this server!