
So we all know every class can succeed, that's even when such words as "Borderline Unplayable" are used to describe one class in particular.
Poor Enchanters! Cornerstone of live, but here they are dead last in all things. It's not their fault; they were designed for a different time, when crowd control was necessary. To this day the thought of dueling one is unthinkable.
So what to do? Here are some ideas that fit the theme.
1) 1h Slash Skill and / or allow some swords as usable by Enchanters. This might not make sense yet, but keep reading.
2) Unique Spell Lines (Proc Spells): Basically give Enchanter their own self-only lines of buff spells that add effects to their weapons like DD, DOT, AOE (PB or otherwise), Negative Effect, Temporary Boosts or whatever. These two changes the class from a useless cloth wearing stabby with an unruly pet, to a risky melee caster with the potential to deal some major havok. Especially if you...
3) Don't Change Armor: High DPS and risky could be just the thing to reinvigorate the class.
4) Wizard Spells... 6 levels later: only DD and maybe PB spells. Mostly used to pull without needing ranged weapons.
5) Improved DS spells and Runes. Takes some edge off but certainly not something to rely on in a long fight.
Not sure how much of this is even possible as I am not a modder. Any thoughts?