Re: Class Power Analysis
Posted: 24 Feb 2020 09:55
Hi, Emph! Been playing a Mage as my main on here for 3+ years =). Most of what you added is spot on, although a Mage handles the PoTime swarms pretty well with the PBAoE spell "Winds of the Desert". You should also farm PoWater and keep a stock of Coral Hilted Tulwars in your bank. It's the best pet weapon for clearing to Phase 4, then dismiss it and switch back to your main setup for the gods (I have mine dual wield a Time Lapse weapon and a Summoned: Burning Shank from the Blazing Stone of Demise that drops off Blazemaster Arnab)
Combat Agility and Combat Stability should be the first AAs you get, since that'll help you push the spell through 20 mobs beating on you. Yep, those are tanking AAs, because once you're in PoP gear, your pet should no longer be tanking for you since your HP will far surpass it. Use the water pet so it can backstab and turn its Taunt off. For most boss fights, I use my pet as main damage source while I tank, heal myself, and get in whatever spells I can. My rotation is Sun Storm, Maelstrom of Thunder, Winds of the Desert (3 or more targets only), and Burning Sand. The longer/bigger nukes get interrupted too much, don't even bother buying them. In planar gear, you should also be resisting about 90% of the damage from the rain spells, so it's worth it for the huge DPS increase.
Mages are great against most of the custom bosses, but it's always a risk management game of "should I try to get that spell off, or CHeal myself", and it's something you get better at as you practice. Only things I can't solo with the mage are Fabled ToV (have to have my Warrior/Ranger box for that) and Death Reaper.
Combat Agility and Combat Stability should be the first AAs you get, since that'll help you push the spell through 20 mobs beating on you. Yep, those are tanking AAs, because once you're in PoP gear, your pet should no longer be tanking for you since your HP will far surpass it. Use the water pet so it can backstab and turn its Taunt off. For most boss fights, I use my pet as main damage source while I tank, heal myself, and get in whatever spells I can. My rotation is Sun Storm, Maelstrom of Thunder, Winds of the Desert (3 or more targets only), and Burning Sand. The longer/bigger nukes get interrupted too much, don't even bother buying them. In planar gear, you should also be resisting about 90% of the damage from the rain spells, so it's worth it for the huge DPS increase.
Mages are great against most of the custom bosses, but it's always a risk management game of "should I try to get that spell off, or CHeal myself", and it's something you get better at as you practice. Only things I can't solo with the mage are Fabled ToV (have to have my Warrior/Ranger box for that) and Death Reaper.