Re: Darklily's Coldain Ring War guide
Posted: 28 Mar 2019 16:43
RING 9 -- Coldain Hero's Insignia Ring - Part 1
=======================================
It's time to go to the Great Divide -> Thurgadin -> Icewell Keep
First of all, don't fall into "the pit" in the center of Icewell Keep! There's no easy way back up.
Aside from the basement, there are three floors to Icewell Keep.
To reach the throne room: Cross the bridge and once you're in the castle, take the second door on the right which should have some stairs leading up. On the second floor, head straight across the room to another set of stairs.
The goal is to find 'Seneschal Aldikar' while he's in the throne room with Dain Frostreaver IV (while court is in session). (The Dain's face is intense! I'd never seen him before.)
Note when I did this quest, I was 'warmly' faction to all in this room. (Obviously this was before killing the Dain
).
Here's how the court works:
Icewell Keep has a 24-hour schedule, but fortunately Game Time runs much faster than real-life time. 1 hour amounts to about 20 hours of gametime. The seneschal may be in his bedroom. If so, you can't start the quest yet and will have to wait.
Use /time to see what game time it is. Around 7 PM, the Dain retires to his bedchamber. Around 6 AM, the Dain wakes up from his secret bedroom behind his throne and assumes the throne. Shortly after, the seneschal should appear and announce to the zone with a shout that court is in session. I'm not sure how long court lasts, but when it's done, the seneschal shouts again letting everyone know that court is adjourned for the day.
Anyway, when court is in session, say, 'I will accept this task' to the seneschal and he should give you the 'Traitor's Bane Box'.
We will need to put the 'Dirk of the Traitor' in the box (from Ring 6, remember??? I told you to keep it if you were planning on doing rings 9 and 10? If you don't have the dirk anymore, you can re-kill Rodrick.)
We are also going to behead five traitors and put their heads in the box...and somehow combine them... . Gruesome, I know.
Sounds simple, right? Well, the life of an assassin isn't easy. These traitors do need killed in a specific order and there are certain complications involved.
Head #1 of 5 - Murdrick Tardok:
Go back to the Great Divide and head southwest. A lot of people get confused because there are three caves to the northwest of Velk, and the one with Murdrick is not on a lot of downloadable EQ maps. Directions: Pretend like you are leaving Velk's Lab. When you leave the cave, take an immediate left and stay on the sort of 'mountain path', staying at the same height level as the exit from Velk's Lab. The path will wrap around the mountain and soon you will come to a cave on your left. When you enter the cave, Murdrick and his lackeys will be your first right.
On Live EQ, you normally would have to invis yourself and listen to a whole conversation between Murdrick and the others before engaging Murdrick, or he'll despawn. On CD, you can just kill him and loot 'Murdrick's Head', plus 'Murdrick's Plan'. That's one head down, 4 more to go!
Head #2 of 5 - Captain Berradin:
Okay, this step is CRAZY and NONSENSICAL. You're supposed to read 'Murdrick's Plan' in order to learn that you're supposed to make a 'Tainted Avalance Ale'.
Even though you killed Murdrick, you must have really liked his plan and thought, "Yes, let's go with this dead traitor's plan." Why you would decide to make Murdrick's exact recipe rather than just kill the guy or make your own poison is beyond me.
If you don't want to go on a HUGE 'The Little Mermaid' adventure like I did, know that you can fortunately skip this next post and just kill Captain Berradin!
=======================================
It's time to go to the Great Divide -> Thurgadin -> Icewell Keep
First of all, don't fall into "the pit" in the center of Icewell Keep! There's no easy way back up.
Aside from the basement, there are three floors to Icewell Keep.
To reach the throne room: Cross the bridge and once you're in the castle, take the second door on the right which should have some stairs leading up. On the second floor, head straight across the room to another set of stairs.
The goal is to find 'Seneschal Aldikar' while he's in the throne room with Dain Frostreaver IV (while court is in session). (The Dain's face is intense! I'd never seen him before.)
Note when I did this quest, I was 'warmly' faction to all in this room. (Obviously this was before killing the Dain

Here's how the court works:
Icewell Keep has a 24-hour schedule, but fortunately Game Time runs much faster than real-life time. 1 hour amounts to about 20 hours of gametime. The seneschal may be in his bedroom. If so, you can't start the quest yet and will have to wait.
Use /time to see what game time it is. Around 7 PM, the Dain retires to his bedchamber. Around 6 AM, the Dain wakes up from his secret bedroom behind his throne and assumes the throne. Shortly after, the seneschal should appear and announce to the zone with a shout that court is in session. I'm not sure how long court lasts, but when it's done, the seneschal shouts again letting everyone know that court is adjourned for the day.
Anyway, when court is in session, say, 'I will accept this task' to the seneschal and he should give you the 'Traitor's Bane Box'.
We will need to put the 'Dirk of the Traitor' in the box (from Ring 6, remember??? I told you to keep it if you were planning on doing rings 9 and 10? If you don't have the dirk anymore, you can re-kill Rodrick.)
We are also going to behead five traitors and put their heads in the box...and somehow combine them... . Gruesome, I know.
Sounds simple, right? Well, the life of an assassin isn't easy. These traitors do need killed in a specific order and there are certain complications involved.
Head #1 of 5 - Murdrick Tardok:
Go back to the Great Divide and head southwest. A lot of people get confused because there are three caves to the northwest of Velk, and the one with Murdrick is not on a lot of downloadable EQ maps. Directions: Pretend like you are leaving Velk's Lab. When you leave the cave, take an immediate left and stay on the sort of 'mountain path', staying at the same height level as the exit from Velk's Lab. The path will wrap around the mountain and soon you will come to a cave on your left. When you enter the cave, Murdrick and his lackeys will be your first right.
On Live EQ, you normally would have to invis yourself and listen to a whole conversation between Murdrick and the others before engaging Murdrick, or he'll despawn. On CD, you can just kill him and loot 'Murdrick's Head', plus 'Murdrick's Plan'. That's one head down, 4 more to go!
Head #2 of 5 - Captain Berradin:
Okay, this step is CRAZY and NONSENSICAL. You're supposed to read 'Murdrick's Plan' in order to learn that you're supposed to make a 'Tainted Avalance Ale'.
Even though you killed Murdrick, you must have really liked his plan and thought, "Yes, let's go with this dead traitor's plan." Why you would decide to make Murdrick's exact recipe rather than just kill the guy or make your own poison is beyond me.
If you don't want to go on a HUGE 'The Little Mermaid' adventure like I did, know that you can fortunately skip this next post and just kill Captain Berradin!