Search found 13 matches
- 05 Oct 2016 07:17
- Forum: Suggestions
- Topic: Mangled Slimestone Labeling
- Replies: 2
- Views: 3437
Re: Mangled Slimestone Labeling
You failed to mention a bug or problem to be aware of? Are you asking whether the aug you found will fit in your weapon? Or are you saying that there is a bug with the aug and it did not fit in your weapon, despite the game text stating that it would?
- 28 Sep 2016 01:56
- Forum: Bugs
- Topic: FIXED: [PoFire] Fennin Ro double spawns if the event has been failed previously
- Replies: 1
- Views: 2806
FIXED: [PoFire] Fennin Ro double spawns if the event has been failed previously
As the title suggests, and probably the same bug as this one I triggered the Fennin Ro script, but failed the first go due to running out of time on the last named of the Council of Fire (the last four named that pops in Fennin's throne room). This repops the Guardian of Doomfire trigger mob. I went...
- 22 Sep 2016 04:50
- Forum: Suggestions
- Topic: [VT] Kaas Thox Xi Ans Dyek (blob1) unkillable solo/duo
- Replies: 11
- Views: 16282
Re: [VT] Kaas Thox Xi Ans Dyek (blob1) unkillable solo/duo
If I had an adventure point for everytime I have heard...."XYZ mob is un-soloable!" In reality the phrase should read....XYZ mob is un-soloable, by my charachter at this level/HP/AC/Saves/Gear/AA... For me it would read: Corinav is un-soloable, by my 65 rogue with 12,600HP and over 500 AA...
- 21 Sep 2016 18:58
- Forum: Suggestions
- Topic: [VT] Kaas Thox Xi Ans Dyek (blob1) unkillable solo/duo
- Replies: 11
- Views: 16282
Re: [VT] Kaas Thox Xi Ans Dyek (blob1) unkillable solo/duo
I went back in. With a better plan and a couple of hundred cure potions. You were absolutely right that the proc can be cured, it just takes anywhere from 1 to 5 casts to do it, which is a bit of a tall order doing solo - I had my rogue with me so interrupts weren't much of an issue for my team. The...
- 21 Sep 2016 04:05
- Forum: Bugs
- Topic: FIXED: [Ssra] Rhag`Mozdezh (rhag 2) double spawns
- Replies: 1
- Views: 2892
FIXED: [Ssra] Rhag`Mozdezh (rhag 2) double spawns
So, I'm not completely up to date on how the Arch Lich script is supposed to work. As far as I recall from my glory days on live, killing Rhag 1 is supposed to spawn Rhag 2 if he's not up, which in turn spawns Arch Lich if AL is due. I can't recall if Rhag 2 is supposed to spawn naturally too though...
- 21 Sep 2016 02:18
- Forum: Suggestions
- Topic: [VT] Kaas Thox Xi Ans Dyek (blob1) unkillable solo/duo
- Replies: 11
- Views: 16282
Re: [VT] Kaas Thox Xi Ans Dyek (blob1) unkillable solo/duo
Find the Potion of Spurn Affliction on a Casual Dreams vendor and use it to dispell the curse every time it lands. Going forward you will find you use almost as many Potions of Spurn Affliction as Potions of Serious Healing for some bosses. Have fun! :D Yeah, having hunted in Ssra for many levels, ...
- 20 Sep 2016 02:19
- Forum: Suggestions
- Topic: [VT] Kaas Thox Xi Ans Dyek (blob1) unkillable solo/duo
- Replies: 11
- Views: 16282
[VT] Kaas Thox Xi Ans Dyek (blob1) unkillable solo/duo
So, Blob1 in VT has this annoying reverse damage shield proc (+200pt Mark of Karn-like). The proc is unresistable and single target. But since the mob flurries and triple attacks, a solo player would have to produce upwards of 1000dps just to cancel the debuff out. This is not realistic with the exp...
- 19 Sep 2016 01:53
- Forum: Bugs
- Topic: FIXED: Claws of Veeshan faction and race/diety combo
- Replies: 8
- Views: 7043
Re: Claws of Veeshan faction and race/diety combo
Thanks. I did the turn-ins I needed to do on my rogue instead. Armor and HoT quests do indeed produce attunable gear.
- 17 Sep 2016 12:51
- Forum: Bugs
- Topic: FIXED: Claws of Veeshan faction and race/diety combo
- Replies: 8
- Views: 7043
FIXED: Claws of Veeshan faction and race/diety combo
I've been doing some CoV faction in the hopes of making me some armor for my Ogre/Rallos Zek warrior. However, there seems to be a bug in most PEQ derived databases (and in EQEmu in general) in how to compute the max possible faction. I found this issue on EQEmu github: https://github.com/EQEmu/Serv...
- 16 Sep 2016 06:23
- Forum: Rants and Flames
- Topic: Mobs wielding 2handers hurt
- Replies: 0
- Views: 4745
Mobs wielding 2handers hurt
I'm not exactly sure if this is a bug or a feature, but anyways. In Karnor's Castle some of the spectral callers wield a 2handed staff (a ranger staff I think it was), which seems to override the generally lowered dmg bonus mobs get. They'll hit for ~110 dmg a pop, and just as fast as if wielding 1h...