Page 1 of 1

Cooldowns, Strikes, Kicks and stuff.

Posted: 26 Jun 2017 10:38
by Sephiroth781
So at PoP era, all of the special Monk attacks were on the same cooldown. At some point they changed it to kick, round kick, and flying kick to be on a separate cooldown from the rest of the attacks.

Currently Tiger Strike (weakest strike line ability) is on its own cooldown, but everything else is on the same. Is this a client issue, intentional for balance, or something else?

Re: Cooldowns, Strikes, Kicks and stuff.

Posted: 26 Jun 2017 12:30
by poru
I have not messed with core Monk abilities so I really don't know.

Their DPS is competitive so I lean towards not over thinking it.

You can ask the EQemu devs if it is really important to you.